Leaf Co.

leafco1Developed in: C++ using DirectX 11

Role: Rendering Programmer

Worked On: August 2013 – December 2013

Worked With: Erik Buchholz, Sam Morrison, Matthew DeNovioTorey Scheer


Leaf Co. was a graphics tech demo that where my team and I decided to experiment with different graphical techniques.


I acted as a rendering programmer helping set up the core rendering framework. I also did the bloom shading.

Technical Challenges:

  • Bloom Effect- This was one of the core components I contributed. The hardest part was figuring out how to implement the algorithm and write to a viewport that was not the screen.
  • Rendering Framework- One of the hardest parts of any project is figuring out a good pipeline for everything to go through. This was the second iteration of a rendering framework that was based off of Memento.